Week 6


This week we all we're a little bit busy with other courses and since we're in the second week of quarantine of the coronavirus we're all a bit depressed of the situation :P . There's some work done, but not that much as expected and on time. The artist do need to keep the pace up, but in somewhere we understand it's hard for the moment. So this is what we done, we added a turret pick up with a suitable mesh and when you bring it back the the base you can select with your right-joystick where you want to place your turret.



Here and there we fixed some bugs when you die the rope was bugged and wasn't removed. The healthbar is fully working with ammo & cap bar ofcourse. It fades in and out when there is changes with the ammo/health etc...

More bad news, enemies got angry this week. Melee enemies won't feel sorry for us this week and will actually attack us.


If that wasn't enough they found out how to use guns. Ranged enemies will try to kill us aswell.


You tought that was bad ? Well we reached the end of the level and found their daddy, a supercharged melee version (scaled down alot to keep the video short). 

Luckily after fighting him for a long time we found out that if we kill daddy, there are no more little ones and the level is secured.



the turret pickups have a mesh

and we've added a proper level in our level


The new enemy melee thath will be reused for range aswell. This is a rigged with skin paint and unwraped version.



Files

Aastro_Week_5.zip 27 MB
Mar 25, 2020

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