Week 4
https://gyazo.com/cd0d60dda1456e8310d53b2fd8e6970f
Aitor made the design and mesh for the main character that will be reused for the 4 diferent classes.
He made the design and mesh for the base. ( Stairs and interior have to be done before texturing )
For the game developers, we made a movable base with buttons inside that has a small animations that goes up and down when triggered. There is a shield ready to use. The only thing that is missing is the mesh, this will be probably be fixed next week. Character movement is now pretty smooth, there are here and there still some tweaking needed when we implement the base mesh.
The functionality of all guns is ready. Projectiles can hit enemies, deal damage and kill them if they have no health left. Other parts of the guns will be made later, like reload animations, shoot animations, shoot effects and sounds.
Assault Rifle:
- Automatic shooting
- 30 bullets magazine
- Long range
- Medium damage
Shotgun:
- Single action shooting
- Multiple bullets
- Short range
- High damage
Rocket Launcher:
- Single action shooting
- Explosion
- Long range
- High damage
and finally Wouter made a bunsh of modular terrain tiles that can easily be arranged to build a level
Get Aåstro
Aåstro
Open world | Shooter | Survival | Action | Local Co-op | Puzzle
Status | Released |
Authors | Kevan Vanderstichelen, UNIT1337, aitor7979, louish_dae |
Genre | Action, Adventure, Puzzle, Shooter, Survival |
Tags | 3D, Controller, Co-op, Local multiplayer, Open World, Sci-fi |
Languages | English |
Accessibility | Interactive tutorial |
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