Week 3


On our third, and hopefully last week of prototyping, we have merged all of the gameplay elements we have tested out in the  past few weeks into one big prototype that is ready to be played.

We also heavily revised our tech document and art bible, practically completely remaking them from the ground up.  

Art Bible

We made a mesh for a gun, unwrapped and ready for textures.

We also implemented a new cable mesh that is fully rigged into our prototype, removing the need for buggy rope physics, reducing performance impact and making the game look  smoother.


In this final prototype we have enemies with rudimentary AI, shooting, damage and death, a movable base, upgrades, local multiplayer, and a rope that attatches to the players and prohibits you from wandering off too far.

Image from Gyazo
Image from Gyazo

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